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	<title>Comments on: Ramses Game: 2 &#8211; Reading NES Button Combinations</title>
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	<link>http://www.tummaigames.com/blog/2010/02/14/ramses-game-2-reading-nes-button-combinations/</link>
	<description>NES homebrew! Development blog for homebrew NES games</description>
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		<title>By: Ramses Game: 3 &#8211; Monster Sequences &#124; Tummai Games</title>
		<link>http://www.tummaigames.com/blog/2010/02/14/ramses-game-2-reading-nes-button-combinations/comment-page-1/#comment-218</link>
		<dc:creator>Ramses Game: 3 &#8211; Monster Sequences &#124; Tummai Games</dc:creator>
		<pubDate>Mon, 15 Feb 2010 16:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.tummaigames.com/blog/?p=219#comment-218</guid>
		<description>[...] means that I have a full day at my desk to do whatever I want. I was up late last night writing my last post, so NES programming was on my mind when I woke up in the [...]</description>
		<content:encoded><![CDATA[<p>[...] means that I have a full day at my desk to do whatever I want. I was up late last night writing my last post, so NES programming was on my mind when I woke up in the [...]</p>
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		<title>By: Thomas</title>
		<link>http://www.tummaigames.com/blog/2010/02/14/ramses-game-2-reading-nes-button-combinations/comment-page-1/#comment-217</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Mon, 15 Feb 2010 14:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.tummaigames.com/blog/?p=219#comment-217</guid>
		<description>That&#039;s a good question.  I won&#039;t know how awkward Select+dpad will be until I get my PowerPak.  I can&#039;t think of a good way to use dpad only without getting mishits though.  The controller is read about 60 times per second, too fast for a human to synchronize their fingers exactly.  I envision a lot of misreads as the player tries to press up+B, but gets their input read as up because the B came 20 frames later.

The dpad+button combination also gives the trigger-happy player a tiny window of opportunity to hesitate and pull back to avoid a mishit.  Accepting dpad-only input would take that away from the player.  Hitting an empty hole won&#039;t have any consequences in-game, but hitting the wrong monster will.  As much as possible I want to avoid players throwing down the controller and screaming &quot;BULLSHIT!&quot; at the TV :)

Not to mention that it is my personal habit when playing video games to spin circles on the dpad randomly while waiting for something to happen.  OK, that&#039;s not really a reason. :)

Testing will tell.  Select+dpad might be awkward, but maybe it won&#039;t be.  NES controllers are pretty small.  If it proves unwieldy, I could try Start+dpad, or A+B+dpad, or have one hole be Select and the other Start, or just remove the 9th and 10th holes completely.  It should be noted that the 9th and 10th holes aren&#039;t unlocked until later in the game when the difficulty level is supposed to be higher.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good question.  I won&#8217;t know how awkward Select+dpad will be until I get my PowerPak.  I can&#8217;t think of a good way to use dpad only without getting mishits though.  The controller is read about 60 times per second, too fast for a human to synchronize their fingers exactly.  I envision a lot of misreads as the player tries to press up+B, but gets their input read as up because the B came 20 frames later.</p>
<p>The dpad+button combination also gives the trigger-happy player a tiny window of opportunity to hesitate and pull back to avoid a mishit.  Accepting dpad-only input would take that away from the player.  Hitting an empty hole won&#8217;t have any consequences in-game, but hitting the wrong monster will.  As much as possible I want to avoid players throwing down the controller and screaming &#8220;BULLSHIT!&#8221; at the TV :)</p>
<p>Not to mention that it is my personal habit when playing video games to spin circles on the dpad randomly while waiting for something to happen.  OK, that&#8217;s not really a reason. :)</p>
<p>Testing will tell.  Select+dpad might be awkward, but maybe it won&#8217;t be.  NES controllers are pretty small.  If it proves unwieldy, I could try Start+dpad, or A+B+dpad, or have one hole be Select and the other Start, or just remove the 9th and 10th holes completely.  It should be noted that the 9th and 10th holes aren&#8217;t unlocked until later in the game when the difficulty level is supposed to be higher.</p>
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		<title>By: Peter</title>
		<link>http://www.tummaigames.com/blog/2010/02/14/ramses-game-2-reading-nes-button-combinations/comment-page-1/#comment-216</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 15 Feb 2010 12:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.tummaigames.com/blog/?p=219#comment-216</guid>
		<description>I would think that expecting the player to hit the select button + dpad would be awkward during a fast paced game. What&#039;s the reason you went with that versus dpad without any other buttons pressed for the third set of 4?</description>
		<content:encoded><![CDATA[<p>I would think that expecting the player to hit the select button + dpad would be awkward during a fast paced game. What&#8217;s the reason you went with that versus dpad without any other buttons pressed for the third set of 4?</p>
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