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	<title>Comments on: Explorer: 10 &#8211; Refocus</title>
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	<link>http://www.tummaigames.com/blog/2009/08/01/explorer-10-refocus/</link>
	<description>NES homebrew! Development blog for homebrew NES games</description>
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		<title>By: Thomas</title>
		<link>http://www.tummaigames.com/blog/2009/08/01/explorer-10-refocus/comment-page-1/#comment-38</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Thu, 06 Aug 2009 12:53:50 +0000</pubDate>
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		<description>@Rob: Sure, go ahead and post it.  I like to exchange ideas.  I often look at how other people/games do things to get ideas.  In fact, I&#039;ve been spending the past few days sifting through the FCEUX debugger looking at other games&#039; code (which is why I haven&#039;t updated in a few days).</description>
		<content:encoded><![CDATA[<p>@Rob: Sure, go ahead and post it.  I like to exchange ideas.  I often look at how other people/games do things to get ideas.  In fact, I&#8217;ve been spending the past few days sifting through the FCEUX debugger looking at other games&#8217; code (which is why I haven&#8217;t updated in a few days).</p>
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		<title>By: Rob</title>
		<link>http://www.tummaigames.com/blog/2009/08/01/explorer-10-refocus/comment-page-1/#comment-37</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sun, 02 Aug 2009 19:08:49 +0000</pubDate>
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		<description>Cool, it&#039;s always nice coming up with a new direction for something : )

Not much else to say haha I have some code that I wrote to keep a weapon from doing more than two shots, but I&#039;m sure it could be coded better. I could post it if you like, but I doubt you need any ideas on how to do it. You seem to have the object-coding down alot better than I.</description>
		<content:encoded><![CDATA[<p>Cool, it&#8217;s always nice coming up with a new direction for something : )</p>
<p>Not much else to say haha I have some code that I wrote to keep a weapon from doing more than two shots, but I&#8217;m sure it could be coded better. I could post it if you like, but I doubt you need any ideas on how to do it. You seem to have the object-coding down alot better than I.</p>
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