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	<title>Comments on: Explorer: 5 &#8211; Walls Again</title>
	<atom:link href="http://www.tummaigames.com/blog/2009/07/17/explorer-5-walls-again/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.tummaigames.com/blog/2009/07/17/explorer-5-walls-again/</link>
	<description>NES homebrew! Development blog for homebrew NES games</description>
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		<title>By: Thomas</title>
		<link>http://www.tummaigames.com/blog/2009/07/17/explorer-5-walls-again/comment-page-1/#comment-18</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Tue, 21 Jul 2009 13:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.tummaigames.com/blog/?p=102#comment-18</guid>
		<description>@Rob: No need to wait anymore.  The video&#039;s up!</description>
		<content:encoded><![CDATA[<p>@Rob: No need to wait anymore.  The video&#8217;s up!</p>
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		<title>By: Rob</title>
		<link>http://www.tummaigames.com/blog/2009/07/17/explorer-5-walls-again/comment-page-1/#comment-17</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Tue, 21 Jul 2009 01:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.tummaigames.com/blog/?p=102#comment-17</guid>
		<description>Yeah, I guess you&#039;re right. I suppose I was thinking along the lines of how the data would all be called similarly or something haha

Can&#039;t wait for the vid!</description>
		<content:encoded><![CDATA[<p>Yeah, I guess you&#8217;re right. I suppose I was thinking along the lines of how the data would all be called similarly or something haha</p>
<p>Can&#8217;t wait for the vid!</p>
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		<title>By: Thomas</title>
		<link>http://www.tummaigames.com/blog/2009/07/17/explorer-5-walls-again/comment-page-1/#comment-16</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Sun, 19 Jul 2009 15:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.tummaigames.com/blog/?p=102#comment-16</guid>
		<description>@Rob: Well, it&#039;s already 3D-ish code-wise in that there are floors and you can navigate them via stairs and pitfalls.  In that sense there already is a z-axis.  What I meant was to have a similar system as I do for the walls with the stairs - have two rooms read the same stair byte from a table instead of each declaring a stair explicitly.  I don&#039;t know if it will be worth the trouble though, because not every room has stairs.

btw, I made up a little video of room navigation.  I&#039;ll stick it in the next post.</description>
		<content:encoded><![CDATA[<p>@Rob: Well, it&#8217;s already 3D-ish code-wise in that there are floors and you can navigate them via stairs and pitfalls.  In that sense there already is a z-axis.  What I meant was to have a similar system as I do for the walls with the stairs &#8211; have two rooms read the same stair byte from a table instead of each declaring a stair explicitly.  I don&#8217;t know if it will be worth the trouble though, because not every room has stairs.</p>
<p>btw, I made up a little video of room navigation.  I&#8217;ll stick it in the next post.</p>
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		<title>By: Rob</title>
		<link>http://www.tummaigames.com/blog/2009/07/17/explorer-5-walls-again/comment-page-1/#comment-15</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sat, 18 Jul 2009 17:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.tummaigames.com/blog/?p=102#comment-15</guid>
		<description>No prob, it&#039;s all about sharing ideas : D Looks pretty good!

I can&#039;t wait to see if you implement the z-axis of the stairs; that&#039;s a REALLY interesting approach! It&#039;d be in an actual 3D-ish kind of world then, code-wise at least.</description>
		<content:encoded><![CDATA[<p>No prob, it&#8217;s all about sharing ideas : D Looks pretty good!</p>
<p>I can&#8217;t wait to see if you implement the z-axis of the stairs; that&#8217;s a REALLY interesting approach! It&#8217;d be in an actual 3D-ish kind of world then, code-wise at least.</p>
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